Cerberus X v2018-04-21 released
Here is another release for you guys. The biggest addition is the AppGameKit Desktop Windows target.
Thanks again to the ones that have contributed to the release!
Working 64bit MinGW (for desktop target): https://www.cerberus-x.com/downloads/tdm-gcc-64.zip
Available only for Windows right now. If one of our OSX/Linux user can help out and create a release, that would be awesome. I don’t have a Linux rig and no experience with that OS. Same goes for OSX High Sierra compatible hardware. I have currently no hardware that supports High Sierra. But as before, just download the last release of these platforms, add the current Github sources and rebuild it yourself.
Here is the list of all changes:
MOD: [brl.json] Enhanced the json module and its documentation (Author: Holzchopf)
MOD: [CSERVER] Updated cserver to 18.03.05, its faster now and fixed a font issue (Author: Holzchopf)
FIX: [TRANSCC] Readded missing build files for linux.
FIX: [FLASH] added the missing 5th parameter of 2 mouseevent calls inside the flashgames.as native file.
FIX: [TED] Readded Fix for last selected target by PixelPaladin. It was MIA for some unknown reason.
FIX: [TED] Performance issue with big files.
FIX: [TED] Fix for C++ 7.3.1 in mainwindow.cpp (Author: linuxfranz)
NEW: [TED] Added highlighting word under caret.
NEW: [TED] Added highlighting matching brackets.
NEW: [TED] Background color works now in all themes.
NEW: [TED] Added highlighting and autocapitalization of the complete API.
NEW: [TED] Double clicking on an image file in the project browser will preview the file externally.
MOD: [TED] F1 displays now a short help text in the statusbar at first before with a second press, open the help
Posted on: April 22, 18 at 2:33 pm, by MikeHart, in