The Team

Cerberus X is being developed currently by a team of 2 nice guys that were long time Monkey X users.
Once they heard that the Monkey X website plus its support was closing and Monkey X went open source completely,
the came together, builded a team now we are here. Cerberus X was born and has seens quite a few updates already.
We are commited to the product and its users because we love it!

So who is behind Cerberus X at the moment?

Michael Hartlef (aka MikeHart)

Lead developer
Michael is a long time user of Cerberus X and its predecessor, Monkey X. He is also the author of the Book "Monkey Game Development Beginners Guide", published by PacktPub. Besides having created several games, Michael has a history being a support developer. Means he loved creating libs, frameworks and over stuff that will help over developers to get their job done. He did this with 3d GameStudio, Ibasic Pro, thinBasic, Corona, Gideros Mobile, and at the latest, Monkey X. Now his focus lays on Cerberus X. He created and designed the website, layed out and runs the forum, takes care of the social media aspects of Cerberus X and develops CX further. Talking about many hats on ones head. 🙂

Martin Leidel (aka Xaron)

Martin was customer #1 for the predecessor Monkey X and released 8 games using it. He was doing mainly C++ in his job for over 10 years and grew up with coding assembly language in the demo scene on C64 and later Amiga. While creating mobile games it was quite clear that there is no better cross platform solution out there which finally lead to the birth of Cerberus X.

Other contributors

The following members of our community have actively contributed code to Cerberus X:

dawlane, Muruba, Soap, PixelPaladin, Holzchopf

If you feel, that your name is missing, please let us know!

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